Another
summer arcade season has come to a close. In my
location, it was a very good year, given the stagnant economy. If
you’re like most amusement operators (myself included), redemption
and instant prize games have driven your earnings all summer long. But
you’ve probably noticed it’s harder to capture and keep
people’s attention. Let’s face it: in the eyes of the public,
coin-op just isn’t cool anymore.
The
manufacturing community hasn’t exactly responded in a way that
is helpful to operators. The newest releases from the leading video
game manufacturers, for example, bear a striking resemblance to everything
that came before them. When is the last time a new driving game knocked
your socks off? The cost for a brand new driver is prohibitively expensive
compared to its modest, even anemic earnings. Even lease options offer
little ROI potential. Yet the leading distributor is still pushing the
same old video instead of offering the operator something of real value.
Clinging
to outdated ideas is bad. Deliberately forsaking the lifeblood of our
industry is worse. Countertop touch screen games are a fixture in almost
every bar and diner in the country. But if you have a good look around
one of these locations, you’re bound to see people glued to their
smart phones instead of the countertops. Why? Because for the price
of a single play on a countertop, you can download an almost identical
game app to your smart phone and play it as much as you want. Operators
are feeling the pain. And to make matters worse, the leading manufacturer
is rubbing salt into the wound by licensing its touch screen games as
phone apps, bypassing its operators and rendering its own hardware redundant.
Smart phone users can now play the exact same games without taking cash
out of their pockets.
Fate
is a cruel mistress. Decades ago, technological innovation gave rise
to our industry; now it threatens our very existence. Home gamers play
titles like Halo
or Call of Duty
with or against anyone in the world via the internet. In bars and clubs
across America, people ignore countertop games and play apps on their
smart phones. We’re at a crossroads, people. The hi-tech revolution
can kill us or save us. I don’t know about you, but in times of
sink or swim, I choose to swim, and swim hard. There is hope for coin-op,
if we apply the “coolness factor.”
To
be cool again, we need to get “smart,” and embrace new technology.
The smart
phone is the most important status symbol among young people today.
Electronics retailers are running commercials about “phone envy,”
and a leading wireless carrier is urging America to finish our work
faster so we can all get back to playing Angry
Birds.
What’s
that? You haven’t heard of Angry
Birds? Then you’re missing out on the number one prize item
in the country, as well as a bona fide pop culture phenomenon. It’s
generating the kind of consumer frenzy that Pokemon and Beanie Babies
did years ago. Angry Birds is a free game application you can download
to any smart phone.
It’s humorous, easy to play, and downright addictive.
More
importantly, the game has spawned an entire franchise of licensed merchandise
that is flying off of retail shelves. I put all my stock in Angry Birds
merchandise early in the season; I put it in every game that could handle
it, and made it the theme of my location for 2011. Plush
toys, t-shirts, stickers, and bracelets featuring the phone app
characters have been driving my business all summer. They’re so
hot, in fact, that one winner in my arcade won a large major prize,
and asked if he could trade down for some Angry Birds gear. That’s
cool.
So
one part of the coolness factor is to know what merchandise is cool.
The other part is to take what’s already cool, and make it even
cooler by enhancing the user experience with technology. In other words,
even the smart phone can use a shot of Adrenaline.
Adrenaline
Amusements is rethinking video games by making smart phone apps
larger than life. Adrenaline’s Touch
FX is a wide format touch screen system designed for arcades, FECs,
bars, and any location with room for a full-size cabinet. It’s
attractive, it’s fun, and it appeals to players of all ages.
The
coolness factor here is that Adrenaline licensed another wildly popular
smart phone app, Fruit
Ninja, and super-sized it on a 46-inch screen. Adrenaline did the
exact opposite of what the leading countertop manufacturer did, and
to the benefit of operators everywhere. Because it’s on a giant
touch screen, the game play is identical to the phone version. But the
big difference is that the player can now show off in front of friends,
family, and onlookers, so Fruit Ninja is becoming a “bragging
rights” game, like Dance Dance Revolution and Guitar Hero before
it.
Amusement
giant Dave
& Busters was impressed enough with initial tests of Touch FX
Fruit Ninja to put the game in most of its locations. And Adrenaline
is staying ahead of the curve, closely watching the phone app market,
and preparing to license the next batch of hot
titles as upgrades for Touch FX. That’s cool.
We’ve
seen what a little coolness can do for video games, but what about something
as mundane and benign as a photo booth? It’s a quiet workhorse,
usually placed near the exit to hopefully capture a few extra dollars
from patrons on their way out the door. Manufacturers have tried different
gimmicks – like superimposed hairstyles, morphed photos, and digital
backgrounds – to make the photo booth more appealing, yet the
traditional four-print strip remains the most dependable earner. So,
can this humble piece draw a crowd? Can a photo booth be cool? You bet.
Enter
game changer, Team
Play, Inc., with its impressive Fun
Stop Photos. While the industry leaders have been resting on their
laurels, Team Play has been using technology – and the coolness
factor – to turn the photo booth into a genuine showpiece. Topping
the Fun Stop is a camera-shaped beacon in day-glow green. A flashing
strobe beckons the curious from all corners of the location. Once a
crowd has gathered, the fun begins. The back of the machine has a working
camera that snaps photos of the crowd and displays them on an external
monitor. Kids take turns mugging for the camera and showing off for
their friends. With the help of technology, Team Play has made the photo
booth into an interactive game, and enhanced the user experience. That’s
cool.
Fun
Stop Photos also has a host
of features designed to make life easier for the operator. For starters,
the average operating cost is only $0.25 per print, and can be as low
as $0.17, with no dongle necessary. Compare that to the operating cost
of the leading photo booth at $0.80 to $0.90 a print. If that isn’t
enticing enough, Fun Stop has two 26-inch monitors, two dollar bill
acceptors – in plain sight, and two photo printers. So a jammed
bill acceptor or an empty paper tray won’t put the booth out of
operation. Team Play has also added a revolutionary and thoughtful anti-theft
measure to Fun Stop: if the machine senses any evidence of tampering
with the cash box, it will take and save to the hard drive a sequens
of ten photos of the offender – in the act! Busting thieves: that’s
very cool!
So
technology can help us as an industry to recapture the coolness factor.
But we, as operators, need to embrace it, follow it, capitalize on it,
and give special attention to manufacturers who are doing the same.
You don’t have to run out and buy a smart phone, but you should
stay informed about what apps, games, and features are popular among
your audience. Talk to your kids; talk to their kids. And remember,
at the end of the day, we can offer people a user experience that no
smart phone and no social
networking application can duplicate: genuine, organic, human interaction.
Technology can never replace this experience, but it can sure enhance
it. And that, my friends, is cool.
#
# #
Chuck
Weiner is a 35-year coin-op veteran, founder and president of Weiner
Distributing Company in Baltimore, Maryland, and the owner of the
Beach Arcade
in Rehoboth Beach, Delaware.